Rank 50 Nathan Copeland combines this with a "Get Back Here!" Boss his boombox lets him play a mean game of keep-away, with launching rockets and sonic booms.While he may not be 100% lethal on normal, he will still hassle you more than a lot of bosses halfway through the game, and on bitter he can be a pain for a seasoned player. Rank 51, Skelter Helter, himself is a notable boss for not only having the ability to keep you off of him for most of the battle from gunfire to no-lag swordplay to even counter moves and fake outs which easily destroy a new player who never played the first, but he's also the freaking TRAINING BOSS and he's harder than most of the following bosses.If both hands are on her face, she's crying for real, and you should add to her woes. If she's got a hand on the bat, it's a trap. The clincher of it all is that, sometimes, she really does fall over to weep in misery and really is open to attack. From the Mooks she throws at the player (the move itself can be countered for both benefit and cathartic therapy, but you will regret it if you miss the timing), the long and damaging bat combo strings (which go up a tad when she lights her bat on fire when she hits half health), or her One-Hit Kill move where she pretends to fall over and cry, whereupon a careless player who, thinking it a golden opportunity, approaches her, is thus grabbed and hitherto beaten to death. Rank 2 Bad Girl (on Bitter mode) caused some players to stop playing.The silver lining is that Holly will stop to cover up revealed pitfalls, which leaves her vulnerable (as a bonus, re-covered pitfalls can easily be spotted with a glance). When you finally get to Holly, she'll smack you with her shovel before running away faster than Travis can run. Once those missiles fly, get the hell out of dodge. This attack is not only very damaging, it also cannot be blocked, and it cannot be interrupted. And this is merely the field obstacle-Holly herself will bring you to tears by spamming a homing missile attack from her prosthetic leg. You WILL fall in them constantly, and when you do, you will Waggle for dear life to climb out before Holly throws a grenade in to FORCE you out. You fight her on a beach which quite clearly gives her a BIG home-field advantage she took the time to riddle it with hidden pitfalls beforehand. Holly Summers, the Rank 6 assassin, is just frustrating.You can escape it by following the game's directions, but you get less time to do it every time you get put in the box, and the game seems to have trouble reading Nunchuk shakes. Harvey Moisewitsch Volodarskii (Rank 4) and his "Travis-in-a-box" will do nicely.The one saving grace of the battle is that the boss is a Glass Cannon, having low HP in comparison to most bosses before this one. This boss is so fast that it'll Flash Step constantly in order to blindside you, and as the fight goes on, the arena becomes smaller and smaller, making it easier for the boss to catch you in a brutal combo. Able to counter every attempt at a grab and dodge most incoming attacks as a matter of course, while doing major difficult to dodge damage. The same cannot be said for the player, unfortunately. Shinobu, with her acrobatics, is not encumbered in the slightest. Confounding everything is the dark and cramped area you fight in. The Rank 8 boss, Shinobu, has a large array of hard to avoid attacks, dodges most attacks, and when she gets low on health picks up an attack that drains nearly all of Travis' HP, so much to the point that anyone would mistake it for a One-Hit Kill attack, as well as a Spam Attack version of her Sonic Sword attack.Most bosses in No More Heroes can be hard before you learn their attack pattern.
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